| Every company or corporation strives to keep | | | | supervised, individual, and group sessions; utilize |
| their productivity at the highest level possible. It is | | | | various tools and resources for effective learning |
| for this purpose that executives, supervisors, and | | | | or training; set a portion of their regular working |
| managers regularly spend time and allocate | | | | schedule into sessions; and validate whether the |
| resources to track the company's progress and | | | | training sessions were effective by conducting |
| remedy signs of declining productivity. Training | | | | demonstrations, surveys, and knowledge tests. |
| materials, tools, and sessions have long been part | | | | As much as education technology for the |
| of improving performance in the workplace. But | | | | corporate scene looks promising, many believe |
| with constant technological innovation in the recent | | | | that it may not be an effective medium for |
| years, it has been possible for companies to utilize | | | | complex skills or highly technical themes. To |
| another tool called electronic learning. | | | | support this, technology website ITWorld shares |
| As commonly and loosely described, e-learning is a | | | | emerging statistics and results of studies done by |
| method of teaching or training conducted through | | | | various institutions: |
| various forms of electronic media. This form of | | | | - In one study, 57% of respondents said they |
| education is typically attributed to Internet-based | | | | had a "frustrating, lonely, and stressful" elearning |
| sessions where learners, their peers, and | | | | experience. |
| instructors or trainers come together for lessons | | | | - Only 40% of the learning material is retained |
| and discussions in virtual classrooms. However, | | | | from even the best methodologies or systems |
| any learning activity that is facilitated by | | | | (with audio-visual learning tools). |
| computers and digital media may also be classified | | | | - Social interaction is still the best learning method |
| under technologically-enhanced learning. | | | | for humans; it is a critical component not present |
| This learning system has roots on | | | | in electronic learning. |
| computer-based education that often aimed to | | | | - Learning or training with a human instructor is still |
| imitate conventional class-room style learning | | | | preferred by many over self-studying using |
| environments. Later on, the system evolved into | | | | lectures or other materials posted online. |
| an instrument for transferring information and | | | | A closer look at the results of these studies |
| instructions. Recent development of the system | | | | implies that companies cannot rely solely on |
| into E-learning 2.0 emphasized social learning and | | | | electronic learning to ensure performance |
| the application of social softwares like wikis, blogs, | | | | improvement in the workforce. The modules, |
| and podcasts. | | | | learning materials, and sessions should ideally be |
| In the corporate scene, many companies are also | | | | used as a supplement to interpersonal training and |
| creating elearning systems to help boost the | | | | learning sessions. Conventional education has been |
| performance of their working force. It has | | | | successful because social activities and interaction |
| become an effective training tool due to its | | | | creates better impression and encourages critical |
| flexibility. An instructor or trainer could supervise | | | | thinking. If social learning is integrated in elearning |
| sessions if needed, or employee-students can | | | | systems, it is possible to create a more effective, |
| learn at their own pace, whether individually or in | | | | engaging, and lasting learning experience that will |
| groups. Companies can design programs for | | | | benefit both the company and the workforce. |