| Dinosaur Games can help Children Learn about | | | | that will help them understand other aspects of |
| Science | | | | the national curriculum. |
| Dinosaurs and children seem to go together | | | | Card Games can help Memory and Factual Recall |
| rather well. Many children become fascinated by | | | | The use of the game cards incorporated in this |
| these amazing prehistoric creatures and soon get | | | | dice based game, deserves particular analysis. |
| to grips with their complicated Latin names. Some | | | | Within the game there are three types of playing |
| children, young girls as well as boys, obsess on | | | | cards. Firstly, there are those cards that feature |
| them and rapidly learn many facts and figures | | | | the dinosaurs themselves, twenty in total equally |
| related to their favourite prehistoric creatures. | | | | divided into carnivores (known as Theropods) and |
| The subject of dinosaurs and certain events | | | | herbivores, primarily the Ornithischians and |
| associated with them such as the mass extinction | | | | Sauropodomorphs. The second set of cards are |
| event can help teachers and teaching assistants | | | | the timeline cards, which when drawn in the |
| to develop imaginative and creative dinosaur | | | | course of game play determine the geological |
| themed exercises that can be used in classroom | | | | period in which the dice based combats are |
| situations to help underpin key teaching concepts. | | | | played out. Finally, there are a serious of combat |
| When developing a teaching strategy, the | | | | based cards that enable players to consider |
| emphasis these days is to move away from | | | | tactical ploys in order to give them an advantage |
| traditional didactic learning techniques and adopt a | | | | in a period of game play. |
| less formal approach. Didactic teaching still has its | | | | Jurassic Wars is targeted at children from ages 8 |
| place, of that there is no doubt, after all, formal | | | | to adult, but we have played this game with |
| instruction was the basis of teaching for many | | | | children as young as six, using it as an aid to |
| earlier generations. Formal instruction, whereby | | | | bridge the gap between moving from Key Stage |
| the tutor does the majority of the talking and the | | | | 1 principles towards Key Stage 2 in the national |
| method of delivery is based around instructional | | | | teaching curriculum of the United Kingdom. |
| activities is still appropriate. However, there has | | | | By playing with these card based games, young |
| been a trend amongst teaching bodies and | | | | learners can develop skills of reasoning and |
| educational organisations to move towards | | | | problem solving through the creative and tactical |
| discovery learning. Discovery learning, also | | | | game play. Problem solving skills and the realising |
| sometimes referred to as "inquiry learning", | | | | of consequences can help form links that can be |
| particularly in the United States, helps young | | | | used in other analytical situations whether science |
| learners to grasp the fundamental principles of a | | | | or maths based teaching or indeed in other parts |
| particular subject or module within the national | | | | of the teaching syllabus. We have noticed that |
| curriculum. The objective behind discovery learning | | | | many children gain confidence in their own abilities, |
| is to enable the learner to develop their | | | | the dice based functions bring in the concepts of |
| knowledge through investigation and problem | | | | probability and luck which can help even out game |
| solving. Additionally, by "doing" the student is more | | | | play so that every player gets the chance to win |
| likely to remember and recall information. | | | | some of the dinosaur combats. |
| When young children read books about dinosaurs, | | | | Improvements in Factual Recall and Memory |
| or when they play dinosaur themed games they | | | | There have been numerous studies undertaken to |
| are involving themselves in self-discovery. A child | | | | assess the impact of card based memory games |
| that can talk about dinosaurs using the long | | | | to help students gain confidence in their own |
| names and complex words associated with the | | | | abilities and improve their factual recall and |
| science of palaeontology is developing self-esteem | | | | memories. By playing a game such as Jurassic |
| and self-actualisation. Parents, teachers and | | | | Wars, children are helping to train their memories. |
| guardians too, are rewarded, they see their | | | | An improvement in memory will have a beneficial |
| charges growing in intellectual potency, the proud | | | | impact on knowledge retention and understanding, |
| father puffs out his chest as his daughter | | | | helping young learners to forge links between key |
| describes the difference between a | | | | concepts in unrelated curriculum areas. There is |
| Styracosaurus and a Triceratops, for example. | | | | plenty of published evidence and information to |
| Using dinosaurs to theme lessons can lead to | | | | suggest that creative play and self-discovery aids |
| creative, imaginative play. It will help them develop | | | | the student's ability to recall data. Children readily |
| reasoning and problem solving skills that can be | | | | assimilate the information on the cards in their |
| used in other analytical situations. For example, we | | | | own heads and start to make their own links |
| came across the dice based, dinosaur themed | | | | between the sources of information. |
| game "Jurassic Wars" and one of the concepts | | | | Game playing using dinosaur facts and figures can |
| that this game teaches is that not all dinosaurs | | | | help children grasp a number of fundamental |
| lived at the same time. By playing the game with | | | | national curriculum concepts. Discovery learning |
| a child, an adult such as their tutor can introduce | | | | often involves role-playing and such dice based |
| concepts such as deep time and encourage young | | | | games can lead onto other teaching activities such |
| students to grasp the fundamental principles of | | | | as discussion and brainstorming to explore key |
| geology and chronology - key scientific aspects | | | | concepts and outcomes. |