| Running Head: Breaking the Technology Barrier | | | | websites, PowerPoint, and interactive games. A |
| Breaking the Technology Barrier: Using Technology | | | | way for students to interact using this technology |
| in Education | | | | is through games created by teachers and used in |
| Patrick Wellert | | | | the PowerPoint lesson. Games such as Hollywood |
| ETC 558 | | | | Squares, Jeopardy, and Who Wants to be a |
| Northern Arizona University | | | | Millionaire are created using slides and links to |
| Abstract | | | | answer the questions. Teachers may use a blank |
| It has long been difficult for teachers to | | | | template and fill them with different answers for |
| effectively communicate the objectives and goals | | | | the students to use as a review. Teachers may |
| in a fun and exciting way that reaches the | | | | even let the students create their own review |
| students. In the changing times teachers need to | | | | using the blank templates. This activity can also be |
| find ways to include students into the lesson using | | | | used in a small group or team setting. |
| the technology made available to them. It has long | | | | Advantages to the Students |
| been believed that teachers need to get over | | | | Learning sciences research tells us that students |
| their fear and use technology openly with | | | | learn much better “by doing” rather |
| students in order to meet their educational needs. | | | | than “by listening.” This means that |
| By including students into the lessons teachers will | | | | passive learning – the traditional lecture |
| experience a more positive classroom experience. | | | | – is being replaced in our classrooms by |
| Breaking the Technology Barrier: Using Technology | | | | more active learning activities that emphasize |
| in Education | | | | student problem solving, discussion, presentation |
| Technology and education have always seemed | | | | and other “authentic” |
| to go together. In order to prepare students for | | | | learning-by-doing-activities. (Day, 2004). By |
| the workplace or college they need to be able to | | | | including students into the lesson it opens up a |
| be exposed to it. Teachers in the classroom use | | | | realm of possibilities because students can retain |
| technology believing that the students are gaining | | | | roughly only 10% of what they write down. |
| valuable information and retaining the concepts | | | | Teacher Apprehension |
| taught but in reality the students need to be | | | | So why are teachers not using technology that |
| involved in the lesson and actively participating in | | | | engages and interacts more frequently with |
| activities that include technology. Student | | | | students? There are many reasons why teachers |
| engagement is critical to student motivation during | | | | feel apprehensive or uncomfortable using an |
| the learning process. The more students are | | | | interactive whiteboard, proxima and PowerPoint. |
| motivated to learn, the more likely it is that they | | | | The first of which could be the length of time |
| will be successful in their efforts. (Beeland, 2002). | | | | from their college prep program until now. |
| Uses of Technology | | | | Teachers often get exposed to and learn new |
| There are numerous uses of technologies that | | | | technologies in their teacher prep courses. Some |
| are available to teachers to include students into | | | | might not have been prepared enough upon |
| the classroom’s lesson. These include | | | | entering the workforce. Although the availability of |
| Interactive Whiteboards, Proximas, PowerPoint | | | | technology in American schools has increased (US |
| games, interactive DVDs, Ventrilo chat software, | | | | Department of Education, 2000), information |
| Myspace, Blackboard, and scavenger hunts. To | | | | released by The National Education Association |
| put the uses of technology into an effective | | | | (2004) indicates that less than 35% of public |
| practice, teachers need to help students set | | | | school teachers feel they are "well |
| achievable goals; encourage students to assess | | | | prepared" or "very well |
| themselves and their peers; help them to work | | | | prepared" to use this technology effectively. |
| co-operatively in groups and ensure that they | | | | The second reason is blockage from the |
| know how to exploit all the available resources for | | | | school’s control or security system. |
| learning (Hall, 2006). The following are how some | | | | Teachers claim that the firewalls and filtering |
| technology is used to help students learn. | | | | systems create blockage in their attempts to |
| Interactive Whiteboards | | | | educate and communicate with others with |
| There are two different types of whiteboards. | | | | technology (Murray, 2004). The teachers and |
| The first is a virtual version of a dry erase board. | | | | other users can become frustrated when they do |
| It allows students to see what the instructor or | | | | not understand why a certain item like a website |
| other students write or draw using a special pen. | | | | used for a scavenger hunt or a hyperlink in a |
| The second functions similar to a normal | | | | PowerPoint are not available. |
| whiteboard but also contains a projector screen, | | | | The inconsistency from school to school is |
| an electronic copy board or as a computer | | | | another reason. At one site there may be access |
| projector screen on which the computer image | | | | to all different types of technology while at |
| can be controlled by touching or writing on the | | | | another the absence is very evident. The general |
| surface of the panel instead of using a mouse or | | | | public perception is that our schools are using |
| keyboard. They function by connecting a | | | | technology and managing our resources in that |
| projector to the whiteboard panel with the use of | | | | area well. In several surveys done some schools |
| a computer and software. It is important to know | | | | do show nearly 100 percent use of technology |
| the different functions in order to determine | | | | while in others the use of technology is |
| which whiteboard is right for the educator. By | | | | nonexistent (Starr, 2003). |
| knowing the difference you can also learn the | | | | Summary |
| terminology and understand the basic functions of | | | | The research has shown that there are proven |
| each. | | | | benefits to using technology in the classroom. The |
| Proximas and PowerPoint | | | | ability to integrate technology into the classroom |
| PowerPoint is a software program that is being | | | | can add valuable information and ideas to our |
| used in the classroom as a tool to incorporate | | | | students. |
| learning activities into the curriculum. PowerPoint | | | | By facilitating Proximas, PowerPoint, and |
| enables teachers and students to actively create | | | | interactive whiteboards our teachers will be able |
| presentations with graphics, charts, diagrams, and | | | | to reach a broader audience of learners. |
| pictures in their slideshows to help make often | | | | References |
| complicated ideas and lessons more manageable | | | | Beeland, W.D. (2002). Student engagement, visual |
| and understandable. It is a way for students to | | | | learning and technology: can interactivewhiteboards |
| engage in research, and present information to | | | | help? Retrieved May 31, 2008, from |
| their peers. When students are actively learning, | | | | Day, J. (2004). Enhancing the classroom learning |
| taking an active role in the learning process, they | | | | experience with web lectures. Retrieved May 31, |
| seem to understand the information better, and | | | | 2008 from |
| enjoy the lesson. The use of a game also allowed | | | | Hall, B. (2008, March 4). Explorations in learning. |
| Jones and Mungai to directly address the learning | | | | Message posted to Student Centered Learning, |
| style needs of the visual (58%) and tactile learner | | | | archived at |
| (22%), which represents eighty-percent of those | | | | Jones, D. C. & Mungai, D. (2003). |
| involved in the content related courses. When | | | | Technology-enabled teaching for maximum |
| constructed with different learning styles in mind, | | | | learning. |
| games can often accelerate the learning process | | | | International Journal of Learning, (10), 3491-3501. |
| (Jones & Mungai, 2003). By itself PowerPoint | | | | Murray, C. (2004). Teachers: Limited time, access |
| is not a cure-all remedy, but rather a tool that | | | | cut school tech use [Electronic version] e School |
| needs to be understood and used properly for it | | | | news, 1-5 |
| to be effective as an active learning tool. It also | | | | National Education Association. (2004): Technology |
| has shown that students that did use PowerPoint | | | | in Schools. Retrieved May 31, 2008 from |
| as a learning tool were more engaged in the | | | | Rowcliffe, S. (2003) Using PowerPoint effectively |
| discussions (Rowcliffe, 2003). This will encourage | | | | in science education: lessonsfrom research and |
| teachers to use PowerPoint as a way to involve | | | | guidance for the classroom. School Science |
| students into a lesson by stimulating discussion. | | | | Review 84 (309). |
| For PowerPoint to take place in a classroom an | | | | Starr, L. (2003). Encouraging teacher technology |
| Interactive Whiteboard or a Proxima is needed. A | | | | use [Electronic Version] Education World, pg 1 |
| Proxima displays a computer screen onto a | | | | US Department of Education. (2000). Internet |
| screen much like a projector at a movie theater. | | | | access in public schools. Washington, DC: National |
| The user is able to display items such as | | | | Center for Education Statistic. |